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Guitar Hero Turns 20 – How a Plastic Axe United the Gap Between Rock Fans

Marking 20 years after Guitar Hero hit the market in North America, offering everyday gamers the means to feel like rock legends. Not literally, but try telling that someone who's mastered Free Bird’s lengthy guitar solo in front of a packed living-room audience.

Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes scrolling down the screen synchronized to a song. Each riff mimicked particular chords, producing the feel of an authentic performance.

Harmonix previously tried its hand with rhythm games prior to teaming up with RedOctane, which was purchased by Activision during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar franchise that had a significant impact for many of the artists featured, introducing classic bands to a new generation of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles of licensing the songs – despite the fact initial releases primarily featured cover versions.

“We reproduced every song since the cost was so high,” he explains. “Even with the publishing rights by themselves, it was nearly impossible. We failed to secure acts such as the Who – the publisher had virtually no money, and we were fairly certain the project would flop. But once Guitar Hero became a hit, album purchases airtime were going up, all artists desired to participate.”

He continues: “One of the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for introducing their kids to the songs they loved. It evolved into a multigenerational thing.”

Classic Rock Finds a New Audience

Irish group the Answer had their track on the 2008 game the popular installment. Lead musician the artist recalls how the series brought classic rock to the forefront: “Guitar Hero offered a bigger, new demographic. Typically such music was considered music that was past it, however once it got featured on the game and teenagers discovered it, abruptly it was cool. That legitimised the genre, and got rid of the outdated tag. It provided all our music renewed popularity.”

At that time, the band's first record was still unreleased stateside, so the game served as a primary platform of discovery for the band during their US tour opening for the rock giants. “The roadies were playing Never Too Late during travel, and several recognized us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Impact

Rock’s heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and others featuring in specialized spin-off titles centered around their music collections and related stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the group more money compared to their records. It sold well over 500,000 units in its first week, while sales of Aerosmith’s music rose significantly at a time as the industry faced decline.

The series continues to inspire quick-handed fanaticism within the community. Earlier this year, a streamer achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics and extensive customisation options. The song is difficult even in the hardest setting, not to mention performed at double speed and without missing every one of its near 4,000 notes. They stated it took nine months to accomplish.

“Guitar Hero offers a, fantasy thing. Just as with other games, that doesn’t mean you should use a real gun and go to war,” says DragonForce guitarist the artist.

DragonForce previously wrapped up a profitable run before Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them widely recognized. “I remember the record label calling to tell me that our records were moving rapidly,” he shares. “It exploded when we next toured, and we performed right ahead of top acts at the event.”

In fact, the band's visibility from Guitar Hero was so immense that it threatened to overshadow everything else accomplishments. Recently, the track was used in promotional material for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” he admits. “If you only hear one DragonForce song, it’s totally cool – each person has their own path in music and I'm pleased we’ve been part of people’s lives”.

The Lasting Legacy from the Iconic Controller

Top-tier promotion, whether it’s for automobiles, clothes or video games, extends beyond than selling something – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of being a music icon on the stage. Since the beginning, the co-founders believed humans have a natural human desire to make music, and their goal was to leverage innovation to allow people to participate”.

Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, including spin-offs such as the DJ version, complete with a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments died down, aside from a short-lived revival in 2015.

Games such as the fan project and Fortnite Festival have kept the community active, with set to be a new product from the original publisher in development. Recently formed developers has entered work on their first rhythm-based title. The initial creators are participating as special advisers. Is the world ready to embrace another game in the spirit of the classic?

“Our team believed those games might become like Madden where you can update every year,” Dornbrook says. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. There’s no reason why it can’t persist with new generations.”

About the author

Melissa Fisher

Emma is a cannabis enthusiast and writer with a passion for exploring the benefits and culture of hemp products.

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