The Fallout TV series is back to Prime Video, and it's fair to say that fans were pleasantly surprised by the caliber of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing multiple facets of the player's adventure.
We followed Lucy the vault dweller, attempting to uphold her morals and finding that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who starts doubting his cult's authority and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the irradiated wilderness.
The show's first season conclusion disclosed key information about who helped cause the nuclear war that sealed a group of people in subterranean shelters for centuries. It also raised several enigmas unresolved for the second season – and, this time, anticipations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.
“Heading into the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We are thrilled with the feedback to the show, so this time people are bringing more excitement and altered expectations.”
The second season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to bring into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it does reference the gamer's experience.
The Fallout TV series is praised for its physical authenticity – its makers prioritized physical models and sets were fabricated, echoing the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to appear as if it’s tangible.”
Actually, virtually every element you see on-screen is physical, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are created using animatronics, and were reportedly pretty frightening up close.
The Fallout series resonates because it is crafted by skilled directors who are also dedicated players, alongside the original creators behind the source material. This shared passion for the lore is apparent in the end result.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the previous season. This format will allow for a new viewing experience, something the showrunners themselves are excited to engage with.
“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”
Emma is a cannabis enthusiast and writer with a passion for exploring the benefits and culture of hemp products.